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Chance Havins
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Game Designer · Level Designer · 3D Artist

Chance HavinsCrafting Worlds Worth Getting Lost In

I build environments that carry emotional weight — spaces that tell their story before anyone speaks.

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Selected Work
I
AXIOM BioSim
Simulator Simulator

A scientist runs simulations to find a way to save the world — seven escalating challenges, one chance per day, and something that shouldn't be there growing in the margins of every run. Horror through systems design.

UnitySystems DesignProcedural TerrainEcosystem SimEnvironmental Horror
In Progress
AXIOM BioSim ecosystem simulation
AXIOM BioSim terrain overview
AXIOM BioSim terrain map
II
Aries Bar
A St. James Wellness Property

An art deco med spa in deep space. A parasitic creature is working its way through the station — not just hunting, but learning. BEN, a small robot companion, notices things before the player does.

UnityLevel DesignHorrorNavMesh AICompanion Systems
Coming Soon
Aries Bar — the specimen in the bar
Aries Bar — interior seating
Aries Bar — corridor
III
Path to Tomorrow
An Infinite Downhill

A procedurally generated downhill sled game that never ends. Branching chunk system, cave passages, momentum-based movement. The further you go, the more the landscape changes.

UnityProcedural GenerationChunk SystemMomentum Physics
In Development
Path to Tomorrow — A-frame cabin at dusk
Path to Tomorrow — lodge interior
Path to Tomorrow — mountain rock formation
About

The Work Speaks.Here's the person behind it.

I'm a game developer, level designer, and 3D artist focused on building spaces that feel inhabited — environments with history, weight, and emotional texture. I work primarily in Unity, with experience across C# systems design, NavMesh AI, procedural generation, and atmospheric rendering.

My reference points are BioShock, Silent Hill, and Mike Flanagan — stories where the space around the character carries as much meaning as anything said out loud.

I'm actively looking for studio roles in level design and 3D art. I collaborate well, take notes seriously, and care about getting the details right.

Work Together
Level Design
Unity / C#
Environmental Storytelling
Systems Design
3D Art & Environment
Procedural Generation
NavMesh AI
Atmospheric Rendering

SupportIndependent Work.

These three games are being built independently, outside studio hours, toward a full-time role in game design and 3D art.

If the work resonates with you — any contribution goes directly toward tools, assets, and time spent building. Thank you for being part of it.

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Processed securely via Ko-fi. No account required.

Contact

Let's MakeSomething Together.

Open to studio roles in level design and 3D art, contract work, and collaborations. I'm direct to work with and take deadlines seriously. Reach out — I'll reply.

Emailchance@chancehavins.com Itch.iochancehavins.itch.io LinkedIn/in/chancehavins GitHubgithub.com/chancehavins
Observe
Repeat

© 2026 Chance Havins

✦   Colorado Springs   ✦

About

The Work Speaks.Here's the person behind it.

I'm a game developer, level designer, and 3D artist focused on building spaces that feel inhabited — environments with history, weight, and emotional texture. I work primarily in Unity, with experience across C# systems design, NavMesh AI, procedural generation, and atmospheric rendering.

My reference points are BioShock, Silent Hill, and Mike Flanagan — stories where the space around the character carries as much meaning as anything said out loud.

I'm actively looking for studio roles in level design and 3D art. I collaborate well, take notes seriously, and care about getting the details right.

Get In TouchSee the Work
Level Design
Unity / C#
Environmental Storytelling
Systems Design
3D Art & Environment
Procedural Generation
NavMesh AI
Atmospheric Rendering

© 2026 Chance Havins

✦ Colorado Springs ✦

Contact

Let's MakeSomething Together.

Open to studio roles in level design and 3D art, contract work, and collaborations. I'm direct to work with and take deadlines seriously. Reach out — I'll reply.

Emailchance@chancehavins.com Itch.iochancehavins.itch.io LinkedIn/in/chancehavins GitHubgithub.com/chancehavins

© 2026 Chance Havins

✦ Colorado Springs ✦

St. James Med Group
Est. 1895 · Colorado Springs · Partner Portal
✦
Authorization failed. Access denied.

Unauthorized access is logged and reported to St. James Security Division.

St. James Med Group
Healing Through Science · Est. 1895
  • About
  • Research
  • Wellness
  • Records
Est. 1895 · Colorado Springs, Colorado
St. James
Med Group
✦

Advancing human potential through botanical science, restorative therapy, and the enduring pursuit of wellness.

Our Foundation

St. James Med Group was founded in 1895 by John and Agustus St. James — two brothers whose discovery of the healing properties of the Colorado Fire Maple changed the course of botanical medicine in the American West.

Today, St. James Med Group operates across multiple divisions — Botanical Sciences, Radiation Therapy Development, and our flagship wellness property, the Aries Bar.

Company History
1895
Founding

John and Agustus St. James establish St. James Med Group in Colorado Springs. The original Fire Maple grove designated a protected company asset in perpetuity.

1908
Second Generation

Following the disappearance of the founding members, Edward St. James assumes leadership. Sister Joanna establishes a satellite presence near Portland, Oregon.

1927
Material Acquisition

Following a productive industry exposition, significant research materials acquired. Elisabeth St. James begins an internal research program.

1934
Project Black Ice

CLEARANCE LEVEL 4 · REF: 1934-PBI-GOV

Now
Current Leadership — Daisy St. James

Research Divisions

Botanical Sciences

Ongoing study of the Colorado Fire Maple and its derivative compounds.

Radiation Therapy

Pioneering work in radiation-based treatment developed in Colorado Springs beginning in the 1920s.

Neural Wellness

Resonance-based therapeutic applications. Available exclusively through the Aries Bar wellness property.

[ Research Division IV — Project Black Ice ]  ·  [ Clearance Level 4 Required · Ref: 1934-PBI-GOV ]
A Note From The Family

The St. James family has always believed that the body knows how to heal itself — that medicine's role is not to override nature, but to listen more carefully than anyone else has bothered to.

The Fire Maple understood this before we did. We simply learned to pay attention.

the wood has gotten softer. i think it is the damp.
i pressed my hand to the glass when she came to visit.
i did not want her to feel how cold i have become.

© St. James Med Group · Est. 1895 · Colorado Springs, CO

All research materials proprietary.

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