Game Designer · Level Designer · 3D Artist
I build environments that carry emotional weight — spaces that tell their story before anyone speaks.
A scientist runs simulations to find a way to save the world — seven escalating challenges, one chance per day, and something that shouldn't be there growing in the margins of every run. Horror through systems design.
An art deco med spa in deep space. A parasitic creature is working its way through the station — not just hunting, but learning. BEN, a small robot companion, notices things before the player does.
A procedurally generated downhill sled game that never ends. Branching chunk system, cave passages, momentum-based movement. The further you go, the more the landscape changes.
I'm a game developer, level designer, and 3D artist focused on building spaces that feel inhabited — environments with history, weight, and emotional texture. I work primarily in Unity, with experience across C# systems design, NavMesh AI, procedural generation, and atmospheric rendering.
My reference points are BioShock, Silent Hill, and Mike Flanagan — stories where the space around the character carries as much meaning as anything said out loud.
I'm actively looking for studio roles in level design and 3D art. I collaborate well, take notes seriously, and care about getting the details right.
These three games are being built independently, outside studio hours, toward a full-time role in game design and 3D art.
If the work resonates with you — any contribution goes directly toward tools, assets, and time spent building. Thank you for being part of it.
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Open to studio roles in level design and 3D art, contract work, and collaborations. I'm direct to work with and take deadlines seriously. Reach out — I'll reply.
I'm a game developer, level designer, and 3D artist focused on building spaces that feel inhabited — environments with history, weight, and emotional texture. I work primarily in Unity, with experience across C# systems design, NavMesh AI, procedural generation, and atmospheric rendering.
My reference points are BioShock, Silent Hill, and Mike Flanagan — stories where the space around the character carries as much meaning as anything said out loud.
I'm actively looking for studio roles in level design and 3D art. I collaborate well, take notes seriously, and care about getting the details right.
Open to studio roles in level design and 3D art, contract work, and collaborations. I'm direct to work with and take deadlines seriously. Reach out — I'll reply.
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Advancing human potential through botanical science, restorative therapy, and the enduring pursuit of wellness.
St. James Med Group was founded in 1895 by John and Agustus St. James — two brothers whose discovery of the healing properties of the Colorado Fire Maple changed the course of botanical medicine in the American West.
Today, St. James Med Group operates across multiple divisions — Botanical Sciences, Radiation Therapy Development, and our flagship wellness property, the Aries Bar.
John and Agustus St. James establish St. James Med Group in Colorado Springs. The original Fire Maple grove designated a protected company asset in perpetuity.
Following the disappearance of the founding members, Edward St. James assumes leadership. Sister Joanna establishes a satellite presence near Portland, Oregon.
Following a productive industry exposition, significant research materials acquired. Elisabeth St. James begins an internal research program.
CLEARANCE LEVEL 4 · REF: 1934-PBI-GOV
Ongoing study of the Colorado Fire Maple and its derivative compounds.
Pioneering work in radiation-based treatment developed in Colorado Springs beginning in the 1920s.
Resonance-based therapeutic applications. Available exclusively through the Aries Bar wellness property.
The St. James family has always believed that the body knows how to heal itself — that medicine's role is not to override nature, but to listen more carefully than anyone else has bothered to.
The Fire Maple understood this before we did. We simply learned to pay attention.
the wood has gotten softer. i think it is the damp.
i pressed my hand to the glass when she came to visit.
i did not want her to feel how cold i have become.
© St. James Med Group · Est. 1895 · Colorado Springs, CO
All research materials proprietary.